Customization
  • Validating rom...
This program is still very much a work in progress and no guarantees are made that the generated palettes look good. I'll update it as time and interest permits.

1 For now, this just updates the default controls to one particular setup, but will eventually be updated to let you use whatever control scheme you want. Currently: (Y: Shoot, B: Jump, A: Dash, X: Weapon Select, Select: Weapon Cancel)

2 Respin is NOT considered in randomizer logic, and might trivialize otherwise difficult seeds by letting you bypass certain hard maneuvers. Additionally, if you're using this with a MapRandom seed, this patch WILL disable the button combo that allows you to unmark rooms as explored.

3 Applies MSU-1 patch to enable replacement soundtracks. More details at: https://www.zeldix.net/t1444-super-metroid
Note: Remember that MSU mods require naming your file to match your msu/xml/pcm files (generally something like supermetroid_msu1.smc)

4 Modifies Samus and her Ship(to match her Power Suit color)

5 Modifies beams, missiles, supers, and (should) update Special Beam Combos(PB + charge + 1 other beam)

6 Modifies most enemies, lots of non-hostile things as well including gates, platforms, and some various other area-specific stuff (like security light statue heads in Crateria)

7 Currently only modifies Spore Spawn, and it doesn't apply to his palettes as he gets damaged and changes color.